Jonas Johansson is an anywhere-based artist, educator, and designer from Glommen, Halland. His work explores light and technology through play, community, and (un)human intervention.
Since 2024 Jonas plans courses for Svenska Tecknare, taught Visual Communication at Beckmans (2017–2025), served as Industry Leader at Hyper Island (2014–2022), and have lectured at Aalto University, Konstfack, School of Machines, Berghs, Nyckelviken, Futuregames, to name a few.
Jonas's professional experience includes KRAM/WEISSHAAR (SE/DE), FIELD (UK) and Moment Factory (CA). He interned at W+K Tokyo (JP) and UltraSuperNew (JP).
Under the moniker Scenic Route, he has performed for artists such as La Fleur, Kornel Kovacs, Gesafellstein, Yuksek and all time idol, The Field.
Today, Jonas runs the artist residency Visualia, produces the fulldome film festival Dome Dreaming, co-creates events with PLX, collaborates with the lighting collective Svartljus, and co-founded Nordic Audiovisual Artists. He shares a studio in Stockholm with SMASH and Rose Hallgren.

Eastern City Portal

A hybrid sculpture and augmented reality portal for the streets of London.

Eastern City Portal was a commissioned public artwork installed on Camomile Street in the City of London, commissioned by Scarlett Entertainment. Created together with Erik Schmitz, the piece was a continuation of an installation at Nowhere, where we built a large wooden crack in the fabric of reality. Looking through it, visitors would see into a lush walnut garden, in contrast to the dry sandy landscape of Monegros. For this commission we developed the concept further into a sculpture that doubled as an AR experience. Passersby could point their phone at it and see the street transformed.



Carved from sustainably sourced timber, the sculpture was shaped as a gateway, its outline roughly following the shape of London. The wood was CNC carved and painted with patterns designed to guide the augmented reality experience, acting as markers for the three-layered design.


I like these kinds of pieces, where digital techniques meet sculpted wood and people can interact with both.



