Jonas Johansson (b. 1987) is a designer, artist and educator from Glommen, Halland. He studied graphic design in Norrköping, Reims, and Stockholm, and has worked at design studios in Tokyo, Montreal, London and Munich. He taught at Beckmans (2017–2025) and Hyper Island (2014–2022).
Jonas runs the artist residency Visualia and Nordic Audiovisual Artists, plans courses at Svenska Tecknare, creates events with PLX, collaborates with the lighting collective Svartljus, and co-founded Dome Dreaming, the Nordics' first fulldome film festival. He shares his studio with SMASH and Rose Hallgren.
Dome Dreaming

A fulldome film festival at two newly built domes in Stockholm and Malmö.
In May 2026, I co-organised Dome Dreaming with Fredrik Edström of IVAR Studios and Sebastian Häger, a non-profit festival across three evenings at Wisdome Stockholm and one at Wisdome Malmö. Both venues were newly built, with fulldome projection and ambisonic sound, and as far as we know it was the first fulldome film festival in the Nordics.

The idea took shape at a hackathon I co-organised with Tekniska museet. Through NAVA, we had been collaborating with Aavistus in Helsinki for years and seen how strong their fulldome programme was, and with two new Wisdome venues open in Sweden, we decided to make one of our own.
The festival owes a lot to Stan VanderBeek. In the 1960s he built the Movie-Drome at Stony Point, NY, a geodesic dome where audiences lay on the floor while films, slides and sound played across the surface above them. He pictured a global network of such domes sharing image libraries across borders, a kind of pre-internet visual commons, and called the wider project Expanded Cinema. The technology of his time couldn't quite catch up. Fulldome projection and ambisonic sound finally let that proposition feel like a medium.

Fulldome cinema fills the entire field of view, with ambisonic sound coming from every direction. There are no edges to compose against, and audiences sit or lie back and look up. Dome Dreaming wanted to treat that as an artistic medium rather than a planetarium attachment.
Each Stockholm evening moved between pre-recorded fulldome works and live audiovisual performances composed directly for the dome. The Malmö evening played a tighter selection. An open call brought in shorts from artists across Europe, and an installation programme ran at Trähallen, the wooden hall next to Wisdome Stockholm.


Trähallen stayed open between sets so audiences could drift through it, a tactile moss landscape, electromagnetic sculptures of branches and orange extension cables, a VR embodiment piece, and the new mobile dome from SKH.


We coordinated a student day with KKH, SKH, Konstfack and Östra Grevie Folkhögskola so the next generation of fulldome artists could meet the visiting ones, with screenings, talks and an open studio at Trähallen.
I designed and built the festival website at domedreaming.com and the surrounding visual identity, with Linn Willebrand on graphics and animation. To help artists prepare for the dome geometry, I also built a browser-based preview tool that maps any image or video onto a 3D model of Wisdome Stockholm, so they could see how their work would land on the surface before arriving for the production residency. The 3D model was made by Ashley Reed at Smash Studio.
Documentation and communication by Rose Hallgren. Festival photography by Glidephotos. Produced in collaboration with Aavistus, Kokong, Baltic Analog Lab and Nordic Audiovisual Artists. Supported by Tekniska museet, Malmö Stad, Region Stockholm and Kulturfonden Sverige-Finland.
Full programme and credits at domedreaming.com.