
BorderLAN
A LAN party in an earth cellar at Borderland. Four seats, a shared table and a return to 2002.
The shelf held Counter-Strike 1.6, Quake II, Unreal Tournament, Heroes of Might and Magic III, Diablo and Diablo II, Action Quake 2 and OpenArena. Players picked what to play together, and every sitting came with music, food and drinks.
A LAN party in an earth cellar at Borderland. Four seats, a shared table and a return to 2002.
The shelf held Counter-Strike 1.6, Quake II, Unreal Tournament, Heroes of Might and Magic III, Diablo and Diablo II, Action Quake 2 and OpenArena. Players picked what to play together, and every sitting came with music, food and drinks.
Four Raspberry Pi 5 stations ran the games over a local network, each with a launcher I built. Every keypress also went to a computer that ran the room: the music drove the lamps beat by beat, a key hit flashed the lamp at that station and steady play made it glow, and the projection on the cellar wall reacted too.
The launcher took on the atmosphere of each game as players browsed the shelf. This reel strings together its previews for Counter-Strike 1.6, Action Quake 2 and OpenArena.
Music and familiar game sounds filled the room. These mixes put tracks from the playlist together with voices, spells, weapons, announcements and menu sounds from the room's nine game soundbanks, arranged to the beat.
I hosted BorderLAN with Rose Hallgren. The website extended the room with a glowing cellar door, a shelf of games and a place to book a seat.










































































