Vista

Vista
A sharply faceted dark mountain catches golden light against a violet sky and orange sun.

A decade of web-based generative landscapes: mountains, cloth, and caves, each with its own light and sound.

Vista means a distant view through an opening, an extensive mental view over a stretch of time. Each piece is a web-based landscape built in Three.js, with generative sound, light and terrain. I began the series in 2012, living in Montreal and working at a design studio on large-scale stage experiences, when I started to treat code as sculpture rather than function.

Berg is a procedural mountain terrain, born from living next to the mountain on Rue des Pins in Montreal. Grotta came from building polygonal foam structures for projection mapping and getting drawn into designing origami-like spaces.

Pilgrim is a billowing cloth with generative wind and synth, a desire to keep something floating still, in movement.

Glommen is my first personal work, made after moving to Canada from Japan. Inspired by my father, a painter of light, I began experimenting. Glommen reflects the connection to my seaside hometown and the anticipation of life without my father. The sun's position in the artwork mirrors his birthday, near the summer solstice.

Glommen was shown at Stockholm Showww in 2014 and at Myriad in R1 Reactor Hall in 2024, a re|thread project on origin and authorship.

In 2020 three Vista landscapes, Hide, Skrea and Unna, became Vista AR: maps printed as textiles that opened, through an Instagram filter, into 3D worlds behind the fabric, from the stone walls of Hide kulturbrott to the pier at Skrea and a forest at Unna. Louise Silfversparre and Lina Reidarsdotter built the 3D worlds and Francesco Torelli made the music. They hung in Markuskyrkan in Stockholm that autumn. Spark AR has since closed, so I rebuilt them for the browser: try them by pointing a phone at Hide, Skrea or Unna on another screen.