Jonas Johansson (b. 1987) is a designer, artist and educator from Glommen, Halland. He studied graphic design in Norrköping, Reims, and Stockholm, and has worked at design studios in Tokyo, Montreal, London and Munich. He taught at Beckmans (2017–2025) and Hyper Island (2014–2022).

Jonas runs the artist residency Visualia and Nordic Audiovisual Artists, plans courses at Svenska Tecknare, creates events with PLX and Lumen Project, collaborates with the lighting collective Svartljus, and co-founded Dome Dreaming, the Nordics' first fulldome film festival.

He shares his studio with SMASH and Rose Hallgren.


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People in Orbit

People in Orbit

Album artwork and live visuals for electroacoustic jazz quintet People in Orbit.

People in Orbit

I met trumpet player Adam Sass while working on another production, and he reached out about designing the artwork for their debut album Close/Away, released on Prophone Records. I was inspired by The Garden of Earthly Delights by Hieronymus Bosch and Hilma af Klint's colour work. The artwork is a repeating pattern that stitches onto itself, as if it were a physical world with several entries from the different sides of the print.

For their second album Viewpoint, released on April Records in 2026, I made the artwork across the album and three singles: Synchronized Whalestuff, Spinning Downwards, and Cycle 3, Everlasting Confusion. The album artwork takes a macro perspective, inspired by the artwork for Moominpappa at Sea by Tove Jansson and the cyclical, almost diabolical world of Uzumaki by Junji Ito. The contrast of those two realms, with a lighthouse shining its light in the centre, became the foundation. The singles zoom in: a whale's eye, a whirling vortex in the sea, a fresnel lens from the lighthouse.

In 2025, People in Orbit performed Signs of Presence at Barnens Scen in Malmö, a reinterpretation of the graphic score originally created by electronic pioneer Leo Nilsson and artist Al Eklund in 1978. I built a custom web app for drawing live graphic scores on a tablet in dialogue with the music, and used Resolume with custom FFGL shaders for the live visual composition.